![]() ![]() ![]() No-one's actually PL 0, and PL 1 is unusually low by normal human standards - most people's stats average out to 0 but they have some good abilities (and some bad ones) and some skills and advantages - remember that PL sets a maximum, not an average.Īt PL 3, your character is only going to be good at a fairly limited set of things - like most actual people - and not actually better at those things than normal people who are good at those things. Even the book say that while the typical starting PL is 10, "it may range anywhere from level 5 to level 20 or more".ĭoes anyone have experience with M&M at low PLs? What's the lowest PL you've comfortably played at? Can you compare the feel of a given PL with a given level in D&D 3.5? being limited to PL x 2 suddenly seem very. I tried to create some characters at Power Level 10 (the suggested starting point, making them comparable with the pregens), but with a mostly free point buy and a hefty list of stuff to choose from, often with more than one way of representing much the same thing, I quickly got overwhelmed.īut starting at the very low end, it seems the system might start to break down? At PL1, the attack + effect, dodge + toughness, &c. I'm not really interested in supers gaming as such, but I've been watching wuxia films and Avatar: The Last Airbender lately, and it seems M&M could work great for a setting where each character has his own exotic martial arts style. So I got Mutants & Masterminds for Free RPG Day. ![]()
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